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Home > Video Training > Modeling > Jedi Starfighter Modeling
Description:

Jedi Starfighter

Star Wars Jedi Starfighter - Modeling:

In this Simply3DWorld tutorial we take a look at how to create the Jedi Starfighter from the latest Star Wars trilogy. The model is made from polygons and NURBS and where we need to bring out extra detail we convert to Sub-D's. By using the three different geometry types available in Maya you'll learn how to get the best results in the fastest way during the modeling process.

Working with polygons we extrude edges and faces, we put the split poly and the cut faces tools to practical use, and also we go over how the sculpt geometry tool can help you get better results when creating curved shapes. Modeling with NURBS we create lofted surfaces, use the EP curve tool and work with simple path extrusions. Using NURBS primitives we insert isoparms and manipulate CV's.

* Inorganic Modeling
* Polygons, NURBS and Sub-D's workflow
* Converting between different types of geometry to get the best results



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Tutorial Details
Jedi Starfighter - Ambient Occlusion

 

  • Length: 5 Hours 15 Minutes
  • Author: Kurt Boutilier
  • Software Used: Maya 2008
  • Format: DiVX (800x600)
  • Points Cost: 18
  • Instant Checkout Price: $29.95

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This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.
  Download: Control: Points Length Size (MB)
Part 1

2 36 Mins 89MB
Part 2

2 28 Mins 76MB
Part 3

2 30 Mins 82MB
Part 4

2 28 Mins 79MB
Part 5

2 32 Mins 90MB
Part 6

2 27 Mins 79MB
Part 7

2 32 Mins 88MB
Part 8

1 28 Mins 78MB
Part 9

1 28 Mins 80MB
Part 10

1 30 Mins 83MB
Part 11

1 16 Mins 26MB
  Totals: 

 

18 5H 15M 850MB
This tutorial is complete.
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