In this tutorial you'll learn how to create UV maps for your models as Kurt goes over how to stitch together UV's in detail. The texture painting is done in Photoshop, but any image editing software will do. We also take a look at how you can use simple shaders during the texturing process. In the final parts we create bump maps with Maya's inbuilt 2D textures and we add specular maps to get a more realistic final render.
Buy the modeling and texturing together. Price for both: $34.95 (Normal price: $54.90)
Tutorial Details
Length: 4 Hours 9 Minutes
Author: Kurt Boutilier
Software Used: Maya / Photoshop
Format: DiVX (800x600)
Points Cost: 16
Instant Checkout Price: $24.95
This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.