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Home > Video Training > Modeling > Orc Head
Description:

Are you in to Fantasy creatures? Then the Orc modeling and texture tutorial is for you. Follow along as we begin our Orc by setting up image planes to use as reference to guide you in achieving the right size and shape of your creatures' head. During the modeling process we will use nurbs primitives and tools such as insert isoparm and detach isoparm. After the Orc head is shaped like our reference picture in nurbs we will convert it into polygons to add details in all areas of his face. We'll be using such tools as extrude face and split polygon just to name a few.

You will also learn how to convert once again into a sub-d for even more control over your shaping. When our Orc head is complete we will dive into the world of texturing and begin learning how to lay out an effective flat UV map in the UV editor. We transfer into Photoshop once we have a UV map completed and you will learn how to paint and build up a realistic skin texture using layers as well as different brushes. Finally, we will play with some of the procedural textures that can be built in Maya for areas like the teeth and rings.

This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.
  Download: Control: Points Length Size (MB)
Part 0

0 0 Mins 1MB
Part 1

2 32 Mins 81MB
Part 2

2 32 Mins 88MB
Part 3

2 30 Mins 78MB
Part 4

2 37 Mins 98MB
Part 5

2 34 Mins 88MB
Part 6

2 30 Mins 78MB
Part 7

2 36 Mins 94MB
Part 8

2 38 Mins 96MB
Part 9

2 31 Mins 52MB
Part 10

2 32 Mins 35MB
Part 11

2 27 Mins 35MB
Part 12

2 34 Mins 50MB
Part 13

2 20 Mins 34MB
  Totals: 

 

26 6H 53M 908MB
This tutorial is complete.
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