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Home > Video Training > Texturing > The Oliphant Texturing
Description:

We continue the Oilphant Modeling by laying out the UV's using strips of color which we will use to planar map as well as automatic map to achieve flat Uvs. Once we have our creatures UV's underway we will use tools such as move and sew UV's, as well as cut UV's, to combine and reshape to create a nice flat combined UV map. After our UV map is created its time to learn how to create a UV snapshot to import into a paint program like Photoshop so we can begin to hand paint both the skin color as well as the bump textures of the character. You will learn how to use layers and colors in Photoshop as well as different brush settings to build up skin color. Near the end of the project we will do some prodedural texturing using some of the built-in Maya materials and textures to texture the rigging on our characters back.

See Also:
The Oliphant Modeling

This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.
  Download: Control: Points Length Size (MB)
Part 0

0 0 Mins 2MB
Part 1

2 39 Mins 100MB
Part 2

2 31 Mins 79MB
Part 3

2 27 Mins 69MB
Part 4

2 27 Mins 72MB
Part 5

2 33 Mins 82MB
Part 6

2 27 Mins 69MB
Part 7

2 29 Mins 41MB
Part 8

2 25 Mins 41MB
Part 9

2 26 Mins 51MB
Part 10

2 28 Mins 82MB
Part 11

2 33 Mins 42MB
  Totals: 

 

22 5H 25M 730MB
This tutorial is complete.
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