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Home > Video Training > > GI Texturing
Description:

This tutorial will cover the creation of custom brushes and seamless tileable textures in Photoshop followed by how to create a uv layout for a polygonal and subdivison surface character model in Maya. After these first few chapters, create realistic skin textures using a combination of hi resolution photographs and airbrushing, again within Photoshop using layers, then back into Maya to fine tune the textures using IPR (Interactive Photorealistic Rendering). All this and more in the second Simply Maya GI Character series of DVDs!

Includes all the texture and scene files. See a larger image of the finished GI [here]

See Also:
The GI Modeling [Download] [DVD]
GI Texturing [DVD]
Modeling and Texturing combined discount [Download] [DVD]

This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.
  Download: Control: Points Length Size (MB)
Part 0

0 0 Mins 80MB
Part 1

2 25 Mins 63MB
Part 2

2 42 Mins 108MB
Part 3

2 37 Mins 95MB
Part 4

2 27 Mins 70MB
Part 5

2 35 Mins 89MB
Part 6

2 37 Mins 96MB
Part 7

2 31 Mins 78MB
Part 8

2 35 Mins 82MB
Part 9

2 32 Mins 69MB
Part 10

2 29 Mins 65MB
Part 11

2 17 Mins 30MB
Part 12

2 29 Mins 79MB
Part 13

2 43 Mins 102MB
Part 14

2 39 Mins 97MB
Part 15

2 33 Mins 83MB
Part 16

2 35 Mins 90MB
Part 17

2 43 Mins 110MB
Part 18

2 29 Mins 74MB
Part 19

2 28 Mins 69MB
  Totals: 

 

38 10H 26M 1629MB
This tutorial is complete.
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