A Simply3DWorld Site.

SimplyMaya.com [F]
SimplyLightwave.com [F
SimplyMax.com [F]

Members: 170,565
A total of: 571 hours and 20 minutes of video online
 Home
Getting Started Forum Video Training Points User Contributions Gallery
Username Password Forgotten your password? Click here
You may open an account [Here]. If you already have an account, and have forgotten your password click [Here] to retrieve it.
Home > Video Training > Modeling > Car Modeling
Description:

This tutorial is meant for intermediate to advanced users who have an understanding of the Maya interface and tools. We will start off the car by setting up image planes of top, side, front and back views to aid us in seeing the correct shape of the car from all angles. Once the image planes are up we will start modeling using a variety of different modeling methods including nurbs curves, nurbs primatives as well as polygons to achieve the basic shape of the car.

Then we'll combine and edit the geometry to refine our shape and start adding details where lights are found for the contours of the body. Some of the tools we will be using are split polygon, cut face tools. as well as extrude face and edge tools. When the modeling of the car is complete we will begin setting it up for texturing. We'll cover the UV editor and how to lay flat UV's of your geometry using the tool set found in the editor. We will then take a snapshot of the UV's and import them into a paint program where you will learn how to add color using layers as well as the basic techniques of adding stripes of color to your car if you wanted to do so in the future.

Once we have color on our car we will dive into lights and material editing so that we can start getting a nice realistic look and feel. You will learn how to adjust settings on your paint color material to get different effects as well as how to adjust your lights in many different ways to enhance your color by adding highlights and reflections. The last part covers how to do your final renders..

This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.
  Download: Control: Points Length Size (MB)
Part 0

0 0 Mins 1MB
Part 1

2 28 Mins 70MB
Part 2

2 31 Mins 80MB
Part 3

2 28 Mins 73MB
Part 4

2 28 Mins 74MB
Part 5

2 78 Mins 30MB
Part 6

2 35 Mins 93MB
Part 7

2 75 Mins 28MB
Part 8

2 32 Mins 85MB
Part 9

2 35 Mins 92MB
Part 10

2 30 Mins 79MB
Part 11

2 29 Mins 76MB
Part 12

2 32 Mins 84MB
Part 13

2 34 Mins 90MB
Part 14

1 18 Mins 49MB
Part 15

2 29 Mins 74MB
Part 16

2 37 Mins 92MB
Part 17

2 39 Mins 97MB
Part 18

2 33 Mins 84MB
Part 19

2 33 Mins 74MB
Part 20

2 38 Mins 97MB
  Totals: 

 

39 12H 2M 1522MB
This tutorial is complete.
Privacy Policy | Forum | Acknowledgments
Home | Forum | Training | Upload | Download | Buy Points