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Simplymaya is proud to present, from the far depths of the sea, the sea creature modeling and texturing tutorial. This tutorial will start off by creating image planes to help us achieve our basic shape and size in nurbs.Once we have our new character blocked out we will then convert our nurbs to polys so we can start editing our new poly geometry using tools like spilt polygon and extrude face/edge. After we have added a lot of edges and geometry we will then convert into sub's to shape the details of the arms and body.
When the model is finished we will dive into the world of UV mapping where you will learn how to create and make effective flat UV's to import into a paint program like Photoshop. Some of the tools you will learn are planar map, automatic map, and move/sew UV's. Once the UV's are complete we will import a UV snapshot into Photoshop where we will paint our color maps using layers and different brushes. We will also cover how to make bump, specular and transparent maps to give your character a realistic look.
A Larger image can be found here
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