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Home > Video Training > Modeling > Quadruped Beast
Description:

If you're into Sci-Fi creatures then this tutorial is right up your alley. We begin this project by setting up image planes using a side and front view of our creature. Next we will create Nurbs primitives to block out the correct shape and proportion of the entire body. Once the beast is blocked out we will refine the shapes in Nurbs and then convert them to Polygons to add geometry for more precise shaping. When the creature has its basic geometry we will then convert to Sub-d's to start pulling out the details. Some of the tools we will cover are split polygon, extrude edge/face and sculpt polygon.

After our model is complete we will explore the world of texturing. We start with learning how to create a flat workable UV map and then we'll cover different mapping techniques like planar map and automatic mapping as well as tools like cut and sew UV's. Following our complete UV map, we will import an UV snap shot into a paint program like Photoshop to learn how to hand paint our textures using a variety of options including using layers and filters to achieve a nice flesh-tone. We will also create a color map and bump map, as well as a specular map.

This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.
  Download: Control: Points Length Size (MB)
Part 0

0 0 Mins 30MB
Part 1

2 23 Mins 41MB
Part 2

2 31 Mins 59MB
Part 3

2 36 Mins 78MB
Part 4

2 29 Mins 74MB
Part 5

2 24 Mins 61MB
Part 6

2 26 Mins 67MB
Part 7

2 29 Mins 74MB
Part 8

2 25 Mins 64MB
Part 9

2 39 Mins 106MB
Part 10

2 38 Mins 101MB
Part 11

2 31 Mins 85MB
Part 12

2 37 Mins 97MB
Part 13

2 36 Mins 93MB
Part 14

2 24 Mins 43MB
Part 15

2 36 Mins 96MB
Part 16

2 30 Mins 63MB
Part 17

2 25 Mins 59MB
Part 18

2 33 Mins 88MB
Part 19

2 30 Mins 77MB
Part 20

2 20 Mins 38MB
  Totals: 

 

40 10H 2M 1494MB
This tutorial is complete.
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